We’re moving!

Other Booksellers

Other Booksellers

We know: Isbin and we, the booksellers, have been very quiet for the last two months. There’s a very good reason for it: we’re moving to another plane, and into a bigger bookshop!

Just a few weeks ago, Phlogiston Books announced our merger with Other Selves, the Spanish publisher that will bring the Dungeon Crawl Classics RPG to the Spanish-speaking world. It’s been a very easy decision: we’ve always admired the publishing house known for La puerta de Ishtar (here’s a lengthy and great review by the RPG Pundit), Ablaneda, and recently, the Spanish version of Ryuutama, so working with Rodrigo (writer of La puerta de Ishtar and CEO)  is a dream come true.

So what about Phlogiston Books? It’ll be a “brand” of Other Selves (from now on OS), focused in the DCC RPG and maybe some other old-school games in the future. The contents of this page will be transferred to the OS web page, which will be bilingual (we’re working on this right now, please bear with us). Our first work, The Vertical Halls, will be in the OS shop in Drivethru.

And more great news! Our next book is almost finished! Here’s a detail of the cover, by our great artist Valentí Ponsa, and an excerpt from the back cover; it’ll be called The Phlogiston Books, Volume I: A compilation of arcane material for the DCC RPG:

“Some of the articles in this volume deal with one of the most dangerous environments that a party of daring adventurers can face: the countryside. We thus vindicate this setting, its dwellers, and its huge potential in a new and exciting genre that we’ve dubbed as “Rural fantasy”.

Beware the countryside

Beware the countryside

In these esoteric pages you’ll find…

  • a new patron, The Gallows tree, to whom the wizards and elves of humble origins can sell their souls in exchange of scraps of power
  • how to bring superstition to your game table… and make it work
  • rules to create animals like wolves, tigers, bears, and even more bloodthirsty and raging beasts like goats or geese.
  • a table of disturbing rural encounters
  • a level-0 adventure set in the most noble hamlet of Humiliatown: Beaten copper

So sharpen your sword and memorize your spells, ‘cause otherwise you could end up dead, or even worse: hanging from the gallows tree.”

This is coming soon. We’ll keep you posted about it and our transferral!

Isbin Arcane Classification: The headless horseman

HeadlessOne the most interesting features of the DCC RPG license is that it’s allowed the creation of many different settings and products that, in some cases (like the one this entry is about), wander off far from the original concept, the sword&sorcery theme. I’ve seen so far, perusing through the huge pile, a space milieu, a post-apocalyptic one, a gothic ambience…

(As usual… BEWARE, SPOILERS!)

The headless horseman is an adventure edited by Mount Parnassus Games, one of the last ones to join the 3rd party wild bunch. Oliver Korpilla, who I suspect is the man behind the publishing house, is the author; several artists contributed with illustrations. According to the credits page, this module also makes use of the Effect Engine system, borrowed from Mindjammer press, but I’m not sure where; it’s true that the monsters and encounters are described following a curious and clear structure, maybe that’s the aforementioned system. My masters don’t own any book by that publisher, I’m afraid.

As the title insinuates, the adventurers will face the legendary headless horseman while they’re passing through a small village. The first part of the adventure is a murder mystery, plus an abduction case. The hook, then, will probably be either “please find my daughter” or “hunt the abomination that killed my son” in exchange for some gold (I can’t understand that human love for gold… give me written paper any day of the week).

The second part is a “seek and destroy” mission, with a final twist. The forest where this part takes place is outlined through a series of resources (encounters, places, monsters) rather than with a map, called a “living map”. It’s a clever way of showing a changing and mysterious environment.

The whole adventure is outlined in a very concise and structured way, with shadowed text boxes that remark the essential clues or NPCs. That’s great; modules are usually a mess, full of information but badly distributed. It’s also greatly written and narrated.

Both the theme and atmosphere makes this adventure a perfect match for Transylvanian adventures, the gothic setting for DCC RPG, and also for the incoming Halloween celebration (it can maybe be squeezed in a one-session game). The headless horseman is a powerful icon, and there’s actually a great picture of it in the book.

Conan pirateThis is a Pirate Conan (3 out of 4) module. Don’t get me wrong, it’s a very good adventure, but I’m a being of sword&sorcery.

You can find it here.

Isbin Arcane Classification: Crawl! No. 1

crawl01.mockI found this publication at the bottom of the DCC 3rd party products pile, so I suspect that it was one of the first things that got the thumbs up from the Dark Master to be published under the “Compatible with DCC RPG” seal of approval.

When I was but a speck of dust in my home plane, ‘zines were everywhere (the Phlogiston was not used then, kids [it means the Internet]), written by nearly everyone, typed and stapled manually, and then sent by mail or sold in comic-book shops or in even stranger places. So it’s a comeback, then; even though you can get it from the Crawl! web page in physical form, it’s also available as a magical simulacrum (a pdf).

The Reverend Dak and some of his home campaign players are the authors of both the written content and the art. He’s got a small publishing house, Stray Couches Press. It’s also worth of note that he accepts submissions for this fanzine, which nonetheless remain property of their creators. Reverend Dak, as you probably know, is nowadays helping Goodman Games with his editing skills.

I love it when humans are sincere; Dak states that this is “a fanzine published by fans for fans”. It’s a compilation of house rules, no more, and no less. And it’s a very complete issue, I can tell you that; rules for a cleric- and thief-less campaign; a new patron (alas, the patron spells and spellburn are not on this issue); alternate rules for the common but sad time when a character arrives at death’s gates; a quick guide to convert OSR spells to DCC; and a variant to the skill check system.

Crawl! No.1 brings DCC even closer to the source material by removing the cleric and proposing alternatives for handling the healing needs of a party; it also offers the possibility of ditching the thief, since adventures are generally known for their thieving capabilities. Needless to say, the demi-humans would also go over the board.

Van der Danderclanden, the new patron, stems from a great and amusing idea: your future self, a wizard of great power, travels back from the future to ensure that you follow the right path. I’d say that some of the invoke results seem a bit powerful, alongside with some of the taints.

Illos are quite good, even more considering that this an amateurish product. And my good masters own the black cover version, which resembles a small companion to the black DCC RPG manual. I’ll put it next to it on the shelf.

Conan kingFor all these reasons, I find this to be a King Conan (4 out of 4 ) issue. Leiber would proud of it.

You can find it here.

Isbin Arcane Classification: Through the cotillion of hours

AL3Purple Duck was one of the first publishers to take advantage of Goodman Games‘ license, and to date, Daniel Bishop is probably the most fecund 3rd-party writer for DCC, and one of the best. I thought you should know that, ‘cause I’ll be sorting all of his work, and I don’t like to repeat myself, it robs me time from reading.

The booksellers asked me to tell you, dear reader, that this is plagued with SPOILERS.

This adventure, or “Adventure locale” as Purple duck calls them, takes place in the dream lands. It is called a “locale” because it’s circumscribed to a place, the palace of Somnos, the dreaming god. And the hook is as easy as it’s effective: the PCs are dreaming, and they all are invited to join Somnos’ ball. If they get to him, they know that he’ll be able to grant them a wish.

As you may imagine, things can be a little different in the dream lands. To start with, Somnos’ mansion is full of dream analogues of the PCs, and depending on the mask they wear, their attitude and effects on the PCs can be completely different. This is both entertaining and evocative. There are some rules there concerning what happens to the analogues when PCs move around that seemed a bit confusing, but it’s a small thing.

To follow with, the PCs won’t get much time to visit the palace; there’s a “time limit” that hinges on the way the PCs move around the mansion. The “physical” representation of this is the sound of a chime; when it happens 12 times, the PCs awake and the visit is over… for the time being. Yes, this is a recurrent dream, and it can be completed or attempted another time at a later occasion. Nice mechanic, easy and convenient.

Inside the mansion, they’ll find a series of rooms full of oddities that manage to evoke a dreaming imagery, I can assure you that. Here Bishop makes good use of Lovecraft’s legacy, in particular from his dreamlands stories, with some “easter eggs” concerning characters and details from said stories. The rooms pose puzzles or hide traps, and are basically in the PCs’ way to get to the place where Somnos lies. And careful what you wish, it may become true… or make Somnos blast you out of existence.

And yes, Somnos can become a PC patron. And seeing how you humans love sleeping, I’m sure that he’s a very popular patron indeed…

Illos (cover and interior) are by Scott Ackerman. His style is very personal, and I really think that it fits perfectly the mood. Ackerman’s work is distorted, wavy, with clean black lines.

Dreams and dream-quests are a common theme in fantasy literature, but I don’t think they’re used well enough. This adventure manages to do that.

Conan kingThis a King Conan (4 out of 4 ) adventure. The Appendix-o’-meter almost exploded.

You can find it here.

Isbin Arcane Classification

The clutter here, at Phlogiston Books, is reaching epic proportions, so now that the Geometrist is gone, we’ve decided to summon and bind a professional bookseller/librarian to organize our collection: Isbin.

Our brand new librarian

Our brand new librarian

Isbin is a cross of Don Quixote and the Ank-Morpork librarian, with a streak of Igor. It loves books and continuously craves to read more, so we’ll pay it exactly with that: all the DCC RPG products to date; yes, we have them all (how could we be the proud booksellers we are, otherwise?).

After knowing that some people organize their libraries and book collections according to this or that standard, Isbin’s come up with a classification of its own: the Isbin Arcane Classification, or IAC for short. In the following weeks (…or months), it’ll be classifying all the books, following these guidelines:

  • Alphabetical order
  • Publisher
  • Type of product (adventure/setting/fanzine/other)

But… Isbin’s a creature from an elemental plane, born of raw energy, primordial and wild (but very well-behaved). It needs to “vent that steam”, giving its opinion about what it’s reading. Since it’s an admirer of (surprise!) the Appendix N, it’ll “grade” the works according to its Appendix-o’-meter (from less to more awesomeness):

Conan thiefConan when he was a thief. Grade 1.

Conan mercenaryConan as a mercenary. Grade 2.

Conan pirateConan during his time as a pirate. Grade 3.

Conan kingKing Conan. Grade 4.

And, of course, a short treatise outlining the book’s contents as well as its main appeals (or lack of them… which we find hard to happen, both the official and the 3rd party products are great).

Along with this, all of the titles will be mystically tagged (=under categories in the blog), so just by thinking about a broad category, you’ll be able to access to the information (=by clicking on the category).

And, did we tell you that Isbin can dust the floors and shelves with no effort, as well?

The Multicultural Halls

It’s been a while since we gave away something (since the only time we did it, actually), so here we go again! In this occasion, though, it’ll be a draw; there’s already enough competition and strife in this world.

Flying laser-shooting skulls. 'Nuff said.

Flying laser-shooting skulls. ‘Nuff said.

Here’s the deal: we’ve got a copy of The Emerald Enchanter, one of the first adventures published for DCC (written by Joseph Goodman), and we’ll raffle it amongst those who send us their adaptation of The Vertical Halls to their d20 system of choice. Or any system, really; we know for sure that the CEO of Vorpalia, the creators of Instant Dungeon, runs a Dungeon World version of it. It’d be great to see the Halls in a D&D5 garb, or in a Pathfinder attire, even an Adventures in the East Mark apparel or, of course, any retroclon skin: Swords&Wizardry, LotFP, Castles&Crusades

We’re in no hurry; let’s choose Halloween’s eve as the deadline for this. And after lady Luck chooses a winner, we’ll publish all the adaptations we received.

(Of course, we’d send the adventure anywhere in the world, so yes, dear Australian friends, you’re also in!)

Don’t be shy! Send them in!

Coming up next: The Phlogiston Books, Volume I

It might seem that here at Phlogiston Books we’ve been idle for the summer, but nothing farther form the truth! Our next publication is in the works, and although we can’t set a date yet, we can disclose (hehehe, “disclose”) that it’ll be a collection of various useful articles, including (but not limited to) a new patron. Yeah, I can hear you, “a new patron?! We’re already waist deep in patrons, for Bobugbubilz’s sake!” Well, not like this one. It suits perfectly well the kind of campaigns that we’d like to promote from this humble house… a “tone” that is also present in the other entries. “But that’s a ‘zine, then”, I can also hear from some people. No, not really; a ‘zine entails some form of periodicity, something that we can’t and won’t promise.

So let us offer you a sneak peek of The Hanged man’s Tree

Result 5 for the table Patron taint: The Hanged man’s Tree

Don't cry for me...

Don’t cry for me…

Blood falls from the wizard’s eyes. If you get this result a second time, the wizard loses an eye, that will fall to the ground leaving behind a bloody eye socket; its wounds will never truly heal. If you get this result a third time, the wizard loses the other eye. A raven will then fly to the wizard’s shoulder. From then on, the wizard will be able to see through the raven’s eyes; it will always stay with the wizard, pecking at his bloody eye sockets from time to time. If the raven ever dies or is taken apart from the wizard, another one will appear to take its place.

Illo by the great Manu Saez; you can find more of his works here. Stay tuned!

 

Dungeon Crawl Classics will be Clásicos del Mazmorreo!

That’s right! As Joseph Goodman himself proclaimed last week in the GenCon 2015, there’ll be a Spanish translation of Dungeon Crawl Classics, or rechristened as…

Clásicos del Mazmorreo

Clásicos del Mazmorreo Juego de rol will be published by Other Selves, a Spanish publishing house (as Rodrigo himself says, a one man operation), known for La puerta de Ishtar, Ablaneda, and the just recently funded Ryuutama. It’s the perfect person for this: deeply commited to quality, passionate about the hobby, he’s very well known in the Spanish roleplaying circles.

header

Phlogiston Books will help with the translation of the book and the adventures, and alongside Rodrigo we’ll be offering World Tour games left and right. We’ll keep bringing adventures and other resources for DCC RPG both in English and Spanish, of course.

It’s a great day for the Spanish-speaking roleplaying community. We can’t stress enough how excited we are! We’d like to thank the DCC RPG community, both the English- and the Spanish-speaking, and of course Joseph Goodman, for their trust and support.

Now, where did we leave our dictionaries and thesaurus?

Visiting Scholars: Sergio Martínez, from Carisma 18

Phlogiston Books is indeed a place for books, but it’s as well a place where Scholars of DCC RPG and OSR games in general meet. Our doors are always open not only for the creations of many other people, but also for that people (but please check for traps, just in case).

Enter Sergio Martínez, blog master (Carisma 18), DCC Judge, and actor. He’s not only hilarious, but also wise, and his articles on said blog are full of great ideas for an OSR game (most of them are focused on DCC, anyways). He’s graciously agreed to let us publish his articles here. Thank you, Sergio!

Without further ado, I’ll leave you with his article, originally posted here in Spanish. By the way, it’s much more enjoyable if you read it while listening to Metal music.

Live for Metal! Die for Metal! Kill for Metal!

Opaí. Metal Gods of Ur Hadad greatly inspired much of my homebrew DCC RPG campaign; I highly recommend the ‘zine, but above all I recommend Mister Muszkiewicz’s blog (as you may know, such a last name grants +3 on your “OSR guru” skill), since it’s a trove of bizarre, arcane, scattered, and amazing information about his milieu, the world of Ore. I really love his Metal Gods mythology.

 ¡HOLLYWOOOOODHAHAHA!

¡HOLLYWOOOOODHAHAHA!

There’s something you just can’t ignore: DCC is Metal. The art of Doug Kovacs and Stefan Poag is like the one you’d find on the covers of the folder that a Metal teenager brings to high school… not to mention DCC ‘zines. We all know that’s not uncommon for a young metalhead to play RPGs, or for a young roleplayer to listen to Blind Guardian.

One day, when I was talking about music on my blog, Sr. Rojo [Translator’s note: that’s Mr. Red, his Spanish blog is here] showed me his amazing DCC RPG Spotify list: its main feature is that it’s made up of bands and songs only from the seventies, which really suits the game. Sr. Rojo was thinking about coming up with a system or a house rule about the music that’s playing when they’re at the gaming table: depending on the band or the track, you’ll get this or that effect in play.

So if it’s Black Sabbath… you’ll get +3 to eat a living bat. When it’s Jethro Tull, you’ll roll on the table “Fortuitously-induced minor hallucinations ”

I thought hard about that idea, it could definitely rock. But for simplicity’s sake and because I didn’t want to steal my pal’s idea, I turned up with a simpler concept that I now proceed to explain here, one that I indeed use in my games.

All characters are born under a God of Metal sign. Those Gods might smile upon their protégés in capricious ways.

The bottom line:

1. Make a cool playlist for your campaign; bear in mind, though, that music is a powerful evoking tool, and that the style you choose will influence your campaign’s emotions. You could also make two, one for combat and another one for hexcrawling / exploration. Make them long, since games usually last for hours. Try not to repeat the bands too much, and to balance what bands you include and how many songs you choose form each. Sample playlists: Sr. Rojo, Gods of Ur-Hadad Metal playlist.

2. The bands on your playlist are Metal Gods in your campaign. Well, not really gods, but saints or demigods, mortals who attained their near-godhood status through a life of partying non-stop full of vices.

3. All players roll on a table to determine their Metal God sign. They don’t choose their Gods, the Gods choose them.

If you let them choose, they all choose the same one...

If you let them choose, they all choose the same one…

4. Play the list with the “random” option on. Keep it in the background, at all times.

5. When you Metal God is playing, you recover 1 Luck point.

6. In order to receive this blessing, the character must Live for Metal, spending half the money he’s found during his adventures on partying and frivolous, yet completely necessary, pursuits: it’s the “High living” rule, very similar to the one found in the Conan RPG book [Translator’s note: Sergio wrote his personal version in this article, in Spanish, soon to be translated as well]. Those who don’t live to the fullest don’t deserve the Metal God’s attentions.

Well that’s it! Peace and love!

P.S: When I say Metal, I mean fucking good music. Let’s not discriminate other kinds of music.

Tierra de Nadie ’15 Con: Here we come!

It’s confirmed! In exactly one month’s time from now (6-10 August), Phloghiston Books will be in the Tierra de Nadie ’15 Con!

226-y-ya-van-12-1-tdnTierra de Nadie, TdN for short, is the biggest and most important Con in Spain, both in number of attendees and games offered and played. It is located in Mollina (a small town in Málaga, Andalucía), and it all started back in ’03, so as they themselves say, this year’s edition will the number “12+1”. Last year, more than 5200 people took part in the 539 activities that were offered; these numbers may look humble if we compare them to other Cons all around the world, but please remember that this is Spain, where roleplaying and board games are still a tiny drop in the vast sea of hobbies and pastimes (or lack of them, for that matter).

Get used to the one on the top, guys

Get used to the one on the top, guys

It’s the first time that DCC RPG is played in the TdN. We’re overtly excited about bringing the Appendix N awesomeness to the unsuspecting players who have never tried what we think is its flagship. We’ll play safe, so we’ll be offering a couple of well-tested (by us and many other people) adventures. If it ain’t broken, don’t fix it. And to add variety, they’ll be an “old” adventure and probably the best funnel out there, Sailors on the starless sea; and a new one, the tournament module The Hypercube of Myt.

So if you’re around there on holidays, and the DCC itch is too strong to be ignored, just give in and join us! There’s no entrance fee or anything like that, you just need to check in and get your name on the list for the game.

Oh, and… don’t forget your sunscreen!